Case Study, Meshy in Houdini
AI Generated Images to High Grade Models
Results of AI Generated 3D meshes imported automatically into SideFX Houdini using automated PDG Workflow templates
Meshy AI is one of the many tools that turn a single or set of images into a 3D model plus generating a series of textures that are used to render the models.
I’ve chosen this model to explore the workflow of AI generated “art direction frames” into 3D models.
These models can then be used directly for rendering or used as a guide for further AI generation. 
The Meshy web-app is easy to use and understand, you simply drag in an image and press generate.
There are some extra options but most are hidden in their API, which I will come back to later.
Workflow process showing the step-by-step workflow turning any image into a 3d mesh using ai generative software solutions
One interesting feature is the ability to generate a multi-view of the image, I believe this is using Nano Banana to imagine different perspectives.
This can help the model to imagine what is hidden from view in the input image.
process of generating a 3d view from a single image using state of the art google generative software and AI implementation to prepare for 3D Generation
an example of a generic 2d image of a mask which is used in the workflow in SideFX houdini to create high quality 3D images and FBX meshes

Input image from Pinterest

the result of AI generation of a 3d view using AI to generate multiple images from a single input

AI Generated Multi View

This is the result after generating the 3d model. This is mostly used to verify if the shapes translate well to what the user expects.
Press the “texture” button to generate the 3D textures from the input image..
technical image of the step by step process of using AI generated images into 3D renders using SideFX houdini and blender3D appropriate fbx format
Auto Texture
The AI generated set of textures can be used to define the material of the model. As shown it also generates the unseen portions of the model.
3d mesh analysis and authoring of 3d surface details built from a single pinterest image using AI rendering and lighting techniques in combination with SideFX Houdini
Textures
Color defines the Albedo of the material.
Color defines the Albedo of the material.
Normals map adds surface details
Normals map adds surface details
Metalness, how "metallic" a material is, the darker parts will look more like a metal.
Metalness, how "metallic" a material is, the darker parts will look more like a metal.
Roughness describes the smoothness or dullness of a surface.
Roughness describes the smoothness or dullness of a surface.
UV MAPPING
This is what the actual PNG files look like, incomprehensible for an artist but with Houdini we can use it in several ways.
3d png of a uv mapped image made using AI generation for rendering in SideFX Houdini and Meshy3D
Meshy has an interesting feature in which we can re-create the material using a text prompt or image input.

PROMPT:
The base of the mask is black and the ornaments are shiny gold, the gems are a bright blue*
an image of a novel exploration of using 2d image to 3d mesh workflow using AI enhanced tools and material surface details using SideFX Houdini
3d render in SideFX Houdini working with an AI to 3D workflow and KarmaXPU and KarmaCPU render engines in SideFX Houdini's solaris render suite
Houdini
Houdini allows for state of the art lighting and rendering of our objects.
This enables a true 3D workflow which includes animation, simulations and re-texturing our objects.
an insect made using an AI image to 3D workflow developed for a drone show using SideFX Houdini
Houdini is very flexible, this enables an integrated experience of Meshy into Houdini’s scene system, allowing for the generation of models without leaving Houdini.
Using Meshy’s API we are able to call upon a much higher quality model, 10 times more polygons than the base model gives you.
Our tool creates a smooth experience while enabling us to get the highest quality possible out of our images.
The folder of input images is turned into 3d meshes and textures, these are automatically imported back into our Houdini scene. 
During the importing process, important attributes are created which are later used for more automation.
These models work with our automated Material Generation solution, the user needs only to define which model to import and the material updates automatically.

The tools are actively being updated as more features become available and our needs increase.
Thank you for your attention.
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